Hey! I am

Federica Bucchieri

I'm a

About

About Me

Welcome to my portfolio! I'm a passionate Gameplay Programmer currently working at 3DClouds, where I've had the privilege of contributing to the development and successful launch of "Paw Patrol Grand Prix" and its exciting DLCs. With a background in Human-Computer Interaction & Design, I hold a double degree master's from EIT Digital in collaboration with Politecnico di Milano and Université Paris-Saclay, underscoring my commitment to excellence in the field. My journey in the world of technology and gaming began with a Bachelor's degree in Computer Science, providing me with a solid foundation in programming and problem-solving. Throughout my career, I've cultivated a diverse skill set and a deep passion for various areas, including video games programming, web development, data visualization, and augmented reality (AR).

  • Location: Milan, Italy
  • Email: federicabucchieri@gmail.com
Location:
Milan, Italy
Email:
federicabucchieri@gmail.com

Experience

sports_esports
September 2022 - Now

Junior Gameplay Programmer

3DClouds

  • Unreal Engine programming in C++ (UE4/UE5)
  • Skills and weapons system
  • Aiming system
  • Game modes and level design tools
  • Interactable objects
  • Simple AI systems and navigation systems
  • Bug Fixing and Debugging
  • Tech Animation and system integration
  • content_paste_search
    March 2022 - August 2022

    Research Intern

    Inria Saclay Île-de-France

  • Research Topic: Situated Visualization in Motion for Video games
  • Studying the impact of motion factors on the readability of visualizations in motion and their data referents’ aesthetic in video games
  • Video game design and development with Unity (C#)
  • code
    June 2021 - March 2022

    Web Developer (Part time)

    Politecnico di Milano, DEIB department

  • Creating and debugging websites using WordPress, CSS, HTML and Javascript
  • Determining coding requirements for site creation meeting the stakeholders and designers demands
  • Education

    school
    September 2020 - September 2022

    Human-Computer Interaction & Design

    Politecnico di Milano, Université Paris-Saclay

    Double Master's degree, EIT Digital Master School Program

    square_foot
    August 2021

    Digital platforms for smart cities

    Aalto University, School of Science

    Summer School, EIT Digital Master School Program

    school
    September 2017 - September 2020

    Computer Science Engineering

    Politecnico di Milano

    Bachelor’s degree

    Skills

    Programming
    Design


    Unreal Engine (C++)

    UX Design

    Unity (C#)

    Data Visualization

    HTML, CSS, Js

    Prototyping with Figma

    Vue.js & Nuxt.js

    Interaction design

    Python

    Adobe Photoshop

    Java / Java EE

    User research

    Languages
    Italian - Native
    English - C1
    French - A1

    Publications

    sports_esports
    June 2022

    Situated Visualization in Motion for Video games

    Federica Bucchieri, Lijie Yao, Petra Isenberg

    Poster presented at EuroVis 22, 24rd Eurographics Conference on Visualization

    Read

    sports_esports
    June 2022

    Visualization in Motion in Video Games for Different Types of Data

    Federica Bucchieri, Lijie Yao, Petra Isenberg

    Poster presented at Journé Visu, French Conference on Visualization

    Read

    sports_esports
    September 2022

    Situated Visualization in Motion for Video games

    Federica Bucchieri

    Master Thesis - Politecnico di Milano

    Thesis Executive Summary




    Shipped Games

    2022

    Paw Patrol Grand Prix

    Gameplay Programmer at 3DClouds

    DLCs: Racing in BarkingBurg and Pup Treat Arena

    Xbox Series S/X Xbox One PS5 PS4 PC Nintendo Switch Discover More

    Portfolio

    My Projects

    RobotLife

    RobotLife is a First Person Shooter video game implemented during my Research Internship at Inria Saclay. I implemented this game with the ultimate goal of conducting a empirical evaluation of situated visualization in motion in the context of video games. The game combines level design and game mechanics with data visualization to evaluate how motion factors influence data visualizations' readability in video games. The game takes place in a sci-fi robot factory. The player has to complete tasks such as eliminating evil robots and repair a damaged engine to escape the factory. The project is implemented entirely in Unity, programming in C#, starting from an official Unity Template Level.

    Ask me about the project!

    MuseX

    Sept 2020 - Feb 2021

    MuseX is a Smart Space Software, aimed at differentiating the teaching proposal in elementary schools, offering a special experience to children. Initially designed for the Magic Room of the I3Lab of Politecnico di Milano, MuseX proposes a 360° experience inside a Natural History Museum, completed by 3 interactive minigames. The software is implemented in Unity (C#) and it embeds technologies such as projectors, smart objects and body movement recognition technologies (programmed for Kinect).

    Find the project on

    MenuCube

    Jan 2022 - Feb 2022

    MenuCube is an Augmented Reality application manipulated by tangible interactions with a 10 x 10 cm physical cube and various paper markers. It is far more powerful than a normal Menu-Card as it gives the customer the possibility to see the available dishes displayed in 3D and interact with them in real-time with his / her smartphone camera. To make the application very easy to use as everybody should be able to understand it without explanation, the interface is kept very simple, yet powerful. The application is implemented using Unity (C#) and the Vuforia package for AR and target recognition.

    Find the project on

    Invation

    Sept 2020 - Jan 2021

    This project consisted in creating a website for a company fiction of imagination: Invation. Invations come from Invention + Innovation and it's based on three main pillars: Invations (Products), Invationers (Employees) and Visions (Areas of products). The website is implemented with Nuxt and Vue.js for the front-end, and Node.js, Axios and Postgree database for the backend part. The project inclused also a conversational agent, namely a Chatbot, that we named Charlie. This project comprises a full design process before implementation that showcase my skills as UX designer. Particular focus has been given to wireframing, usability and accessibility.

    Find the project on

    MusicHub

    Nov 2021 - Dec 2021

    MusicHub is a Design of Interactive System project that consists in the design of a possibile new tool for music softwares. In particulare, MusicHub is a tool that allows users to divide a track in multiple branches to experiment with different versions of the same track, testing out with different sounds, effects and results. Starting fromstory interviews, we performed a full design process comprising breakdown analysis, ideas brainstorming, user case scenarios, user personas, paper prototyping and re-design phase.

    Find the project on